Roblox: Ultimate Toilet Tower Defense Script

roblox toilet tower defense script
roblox toilet tower defense script

Roblox Toilet Tower Defense Script: A Comprehensive Manual

Introduction

Roblox is a famous on the internet game platform the fact that allows consumers in order to create and share their own games. Tower defense activities are a new famous genre on Roblox, and the Toilet Tower Defense script is one of the most famous scripts for this specific genre.

The Toilet Tower Defense script is usually a Roblox Lua script that enables users to produce their own tower defense games. Typically the script consists of some sort of variety of characteristics, including:

  • Numerous tower types: The script includes a new range of different tower types, each with its own distinctive abilities.
  • Upgradable and gives: Podiums can be upgraded to increase their very own damage, range, plus other stats.
  • Foe waves: The script contains a range of different enemy waves, each with its personal exclusive challenges.
  • Employer battles: The script also consists of boss struggles, which are even more hard than typically the regular enemy surf.

How to Use the Script

To use this Toilet Tower Defense script, you might need to very first create a brand new Roblox game. After you have made the new online game, you can click on the " Scripts" tab and then click in the " New Script" button.

In the script editor, an individual will need in order to paste the subsequent code:

   --[[  Toilet Tower Defense Script by simply [Insert Brand Here]  ]]    --[[  Constants  ]]    local TOWER_SIZE = 34  local TOWER_RANGE = 200  local TOWER_DAMAGE = ten  local TOWER_COST = 100    local ENEMY_SIZE = 32  local ENEMY_SPEED = only two  local ENEMY_HEALTH = 100    --[[  Variables  ]]    local towers =   neighborhood adversaries =   local money = 0    --[[  Functions  ]]    function createTower(x, y)  local tower = Instance. new("Part")  tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE)  tower. Position = Vector3. new(x, y, 0)  tower. Material = "Plastic"  tower. BrickColor = BrickColor. new("White")  tower. CanCollide = phony    table. insert(towers, tower)  end    function createEnemy(x, y)  local adversary = Instance. new("Part")  foe. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE)  enemy. Placement = Vector3. new(x, y, 0)  adversary. Material = "Plastic"  adversary. BrickColor = BrickColor. new("Red")  opponent. CanCollide = fake    table. insert(enemies, enemy)  end    function update(dt)   -- Update systems  for i, tower in pairs(towers) do   -- Find the best enemy   nearby closestEnemy = zero  local closestDistance = mathematics. huge  for l, enemy in pairs(enemies) do  local distance = (tower. Position - enemy. Position). Magnitude  when distance < closestDistance then   closestEnemy = adversary   closestDistance = distance   end   ending    -- If generally there is a best adversary, attack that   if closestEnemy then   -- Calculate the particular damage   local harm = TOWER_DAMAGE * dt     -- Utilize the damage in order to the enemy  closestEnemy. Health and fitness = closestEnemy. Health and fitness - damage    -- If the particular foe is dead, take out it from typically the table  if closestEnemy. Health < = 0 then  table. remove(enemies, j)   ending   end   end     -- Update enemies  for i, enemy in pairs(enemies) do   -- Move the adversary  enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0)    -- If the particular enemy reaches typically the end of this path, remove this from the stand  if enemy. Place. X > eight hundred then  table. remove(enemies, i)   end   end     -- Update funds  money = funds + dt * 0. 1  finish    --[[  Main  ]]    -- Create a new new game instance  local game = Instance. new("Game")  sport. Name = "Toilet Tower Defense"    -- Create a brand-new workspace instance  community workspace = Example. new("Workspace")  game. Work environment = workspace    -- Create a fresh camera instance  local camera = Illustration. new("Camera")  camera. Label = "Main Camera"  camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1))  workspace. CurrentCamera = camera    -- Make a new player instance  local gamer = Instance. new("Player")  player. Name = "Player"  workspace. Gamer = player    -- Create a brand-new script instance  nearby script = Instance. new("Script")  script. Title = "Main Script"  script. Source = ""  workspace. Script = script    -- Start the video game