Roblox: Ultimate Toilet Tower Defense Script
Roblox Toilet Tower Defense Script: A Comprehensive Manual
Introduction
Roblox is a famous on the internet game platform the fact that allows consumers in order to create and share their own games. Tower defense activities are a new famous genre on Roblox, and the Toilet Tower Defense script is one of the most famous scripts for this specific genre.
The Toilet Tower Defense script is usually a Roblox Lua script that enables users to produce their own tower defense games. Typically the script consists of some sort of variety of characteristics, including:
- Numerous tower types: The script includes a new range of different tower types, each with its own distinctive abilities.
- Upgradable and gives: Podiums can be upgraded to increase their very own damage, range, plus other stats.
- Foe waves: The script contains a range of different enemy waves, each with its personal exclusive challenges.
- Employer battles: The script also consists of boss struggles, which are even more hard than typically the regular enemy surf.
How to Use the Script
To use this Toilet Tower Defense script, you might need to very first create a brand new Roblox game. After you have made the new online game, you can click on the " Scripts" tab and then click in the " New Script" button.
In the script editor, an individual will need in order to paste the subsequent code:
--[[ Toilet Tower Defense Script by simply [Insert Brand Here] ]] --[[ Constants ]] local TOWER_SIZE = 34 local TOWER_RANGE = 200 local TOWER_DAMAGE = ten local TOWER_COST = 100 local ENEMY_SIZE = 32 local ENEMY_SPEED = only two local ENEMY_HEALTH = 100 --[[ Variables ]] local towers = neighborhood adversaries = local money = 0 --[[ Functions ]] function createTower(x, y) local tower = Instance. new("Part") tower. Size = Vector3. new(TOWER_SIZE, TOWER_SIZE, TOWER_SIZE) tower. Position = Vector3. new(x, y, 0) tower. Material = "Plastic" tower. BrickColor = BrickColor. new("White") tower. CanCollide = phony table. insert(towers, tower) end function createEnemy(x, y) local adversary = Instance. new("Part") foe. Size = Vector3. new(ENEMY_SIZE, ENEMY_SIZE, ENEMY_SIZE) enemy. Placement = Vector3. new(x, y, 0) adversary. Material = "Plastic" adversary. BrickColor = BrickColor. new("Red") opponent. CanCollide = fake table. insert(enemies, enemy) end function update(dt) -- Update systems for i, tower in pairs(towers) do -- Find the best enemy nearby closestEnemy = zero local closestDistance = mathematics. huge for l, enemy in pairs(enemies) do local distance = (tower. Position - enemy. Position). Magnitude when distance < closestDistance then closestEnemy = adversary closestDistance = distance end ending -- If generally there is a best adversary, attack that if closestEnemy then -- Calculate the particular damage local harm = TOWER_DAMAGE * dt -- Utilize the damage in order to the enemy closestEnemy. Health and fitness = closestEnemy. Health and fitness - damage -- If the particular foe is dead, take out it from typically the table if closestEnemy. Health < = 0 then table. remove(enemies, j) ending end end -- Update enemies for i, enemy in pairs(enemies) do -- Move the adversary enemy. Position = enemy. Position + Vector3. new(ENEMY_SPEED * dt, 0, 0) -- If the particular enemy reaches typically the end of this path, remove this from the stand if enemy. Place. X > eight hundred then table. remove(enemies, i) end end -- Update funds money = funds + dt * 0. 1 finish --[[ Main ]] -- Create a new new game instance local game = Instance. new("Game") sport. Name = "Toilet Tower Defense" -- Create a brand-new workspace instance community workspace = Example. new("Workspace") game. Work environment = workspace -- Create a fresh camera instance local camera = Illustration. new("Camera") camera. Label = "Main Camera" camera. CFrame = CFrame. new(Vector3. new(0, 0, 0), Vector3. new(0, 0, -1)) workspace. CurrentCamera = camera -- Make a new player instance local gamer = Instance. new("Player") player. Name = "Player" workspace. Gamer = player -- Create a brand-new script instance nearby script = Instance. new("Script") script. Title = "Main Script" script. Source = "" workspace. Script = script -- Start the video game